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Class Entity

Hierarchy

Index

Constructors

constructor

  • new Entity(handle: number): Entity

Accessors

Bones

Handle

  • get Handle(): number

Heading

  • get Heading(): number
  • set Heading(heading: number): void

Health

  • get Health(): number
  • set Health(amount: number): void

IsCollisionEnabled

  • get IsCollisionEnabled(): boolean
  • set IsCollisionEnabled(value: boolean): void

MaxHealth

  • get MaxHealth(): number
  • set MaxHealth(amount: number): void

Position

PositionNoOffset

  • set PositionNoOffset(position: Vector3): void

Methods

delete

  • delete(): void

exists

  • exists(): boolean

isAlive

  • isAlive(): boolean

isDead

  • isDead(): boolean

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